Assessment 3: ’90 Minutes, 90 Emotions’

Artist Statement

Inspired by the work of Andy Warhol in the 1960s and his use of repetition and variation in artworks of his such as Campbell’s Soup Cans, Marilyn Diptych and Eight Elvises, I have attempted to create an artwork of my own which represents repetition and variation.

To explore the use repetition and variation to create this artwork, I aim to showcase this through a deep passion of mine. Where Warhol often used the images of pop-culture figures or recognisable items of a brand, I have used the images of sport but even more so images of an undying love of mine – that being football. Sport has the ability to influence so many different emotions and that is exactly what each image aims to portray. Through probably the biggest rivalry in Australia sport – the Sydney Derby – I have taken exactly 90 images to portray 90 Minutes, 90 Emotions’.

 For myself, a die-hard Sydney FC supporter, here I have taken 90 images while singing loudly from the middle of Sydney’s ’Cove’. With the use of a GoPro, the repetition of the 90 images captured are intended to express the emotions of each minute of the 90, from the first to the last. The variation is that no minute is the same and each image portrays that. Furthermore, the variation of images highlights that in football there is undoubtedly 90 minutes of 90 emotions.

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Autoethnographic Investigation: The Future of Nintendo

This is the final conclusion to my independent autoethnographic research on Nintendo. I initially began my blog posts discussing my childhood experiences with Nintendo and then moved the discussion into how Nintendo dominated the 1990s in video gaming. I have discussed the success of the NES, SNES and the Game Boy and its many generations and how this led to Nintendo’s dominance. But now some 20 years on Nintendo is at a crossroads in the video game industry after having lost its position at the head, as now Microsoft and Sony are battling it out for the top spot. Nintendo needs to re-find its feet and become the phenomenon that it once was. The phenomenon that won over the many hearts of gamers from my generation. Which leads me to now. In this final podcast I will be focusing discussion on what Nintendo did wrong in the console market and what it needs to do to regain its position as a key competitor in the video games industry. The future of Nintendo is up for discussion.

Before you listen to the final podcast here are my previous podcasts which have led to this point. The last link is the summary produced in week 9 which brings my autoethonographic investigation that has been discussed in the previous podcasts together.

Week 6: Establishing my independent research into Nintendo

Week 7: The significance of the SNES & Game Boy

Week 8: Nintendo Today

Week 9: Autoethnographic investigation of Nintendo: The Summary

And now to the final podcast…

References

Rusetki, A 2012, ‘The Whole New World: Nintendo’s Targeting Choice’, Journal of Business Case Studies, vol.8, no.2, pp.197-212, http://www.cluteinstitute.com/ojs/index.php/JBCS/article/view/6808/6883

MarketLine 2015, Company Profile: Nintendo Co., Ltd., MarketLine, viewed 12 October 2015, http://eds.a.ebscohost.com/eds/pdfviewer/pdfviewer?sid=cdae6639-145c-4f77-ada5-edf95a009064%40sessionmgr4004&vid=2&hid=4111

Peckham, M 2015, ‘Does Nintendo Have Any Big Ideas Left?’, TIME, 30 March, Business section pp.1-4, http://eds.a.ebscohost.com/eds/pdfviewer/pdfviewer?sid=cdae6639-145c-4f77-ada5-edf95a009064%40sessionmgr4004&vid=5&hid=4111

Grubb, J 2015, ‘Why Nintendo NX having a 2016 release date makes sense’, VentureBeat, October 16, viewed 20 October 2015, http://venturebeat.com/2015/10/16/why-nintendo-nx-having-a-2016-release-date-makes-sense/

Tassi, P 2015, ‘The World is Nintendo’s (If Only They’d Take It)’, Forbes, 28 February, viewed 23 September 2015, http://www.forbes.com/sites/insertcoin/2015/02/28/the-world-is-nintendos-if-only-theyd-take-it/

Zack, M 2014, ‘The Real Reason Why Nintendo Is In Trouble’, Games Sphere, March 10, viewed 12 October 2015, http://gamerssphere.com/2014/03/10/real-reason-nintendo-trouble/

Zack, M 2014, ‘Saving Nintendo’, Games Sphere, March 18, viewed 12 October 2015, http://gamerssphere.com/2014/03/18/saving-nintendo/

The Critique of Pine Apparel

Zac’s digital artifact has been created out of his desire and passion to invest the time in creating his own clothing brand. What he has created is a new hip local clothing brand straight out of the southern beaches of Sydney. Thanks to the boom which is currently happening in the development of independent online clothing brands, Zac has cashed in on this with his own brand – established from his own story of being born and bred in the Sutherland Shire.

Aims
Zac’s aims were purely to fulfill a passion of his and by doing so, create a clothing line. Essentially this aim was achieved. Through pineapparelshop.com Zac now has a fully functioning online shop where potential customers can have a look through his designs and purchase some of the clothing he has created himself. Pine Apparel for Zac was going to be a space where he could portray his passions and ideas through not just his clothing designs but also through the content he produces on the website in ‘The Blog’ section where associations are drawn with the Pine Apparel brand.

Having known Zac for some time now along with the project discussions we’ve had in class, I have come to understand that this is something Zac was thinking about for a while now. Through this project Zac wanted to take the opportunity to start his own independent brand and that goal has stayed true throughout the entire process. This was to be the starting point for Zac and his Pine Apparel brand and now this has been achieved the process to establish Pine Apparel can continue.

Trajectory
The path which has been taken with Pine Apparel is still very much in its infancy. This is just the beginning for Zac’s new brand. As I mentioned above, this has been a goal of Zac’s for some time now and I don’t think this will be where it ends for Pine Apparel. The room for improvement and development is endless. In comparison to some of the other artefacts in our class, this one has the potential to be the beginning of something far greater. What Zac has created and shown to us so far is just a beta form of his online shop. The content produced on the website is limited at this point and the shirt designs are just some of the beginning of Zac’s works. The potential for future continuation past this subject is evident. Pine Apparel is definitely sustainable beyond DIGC302. It will be sustainable providing that Zac continues to work on what he has already created with the hope to turn this passion into something he can successfully run and generate a reward for the efforts he has put into the clothing brand.

A proper launch has not even been conducted yet so the possibilities of what could be are endless.

Concepts
While some other people’s artefacts might addressing some discussion areas or ideas, Zac isn’t essentially doing that. What Zac wanted to do was use this as the initial step in creating an independently owned and locally run clothing and lifestyle brand. The idea behind Pine Apparel, was that it was to be linked with youth culture and suburban street wear. Based out of southern beaches of Sydney, Zac’s Pine Apparel intends to produce quality clothing for everyday wear to match the culture of Sydney’s south – a culture of surf, skating and the Sunday morning coffee lifestyle. Essentially matching the lifestyle of many university students. Through ‘The Blog’, this as well has been utilized to match the brand with some of the flavours which are prominent in youth culture, thus highlighting the appeal that Pine Apparel will have to that particular market.

Methodology
Other than pursuing a personal goal of his own to create an independent brand and have an online catalog of clothing, Zac had to undertake a process before this beta could be put together. I’m sure Zac would have used previous primary research to put together Pine Apparel and it’s online shop.  From what we saw though was that through the use of his class mates, qualitative research was conducted to see what other students of a similar age and who were both female and male answered to questions surrounding;

  • Are you male or female?
  • Have you bought clothing online before?
  • Do you prefer large graphic prints or more white space?
  • Are you more inclined to by in store even if it is cheaper online?
  • How much do you think is a reasonable postage price?
  • What social media platform do you find most useful to communicate with brands?

While this research was only used with a small sample and only a few questions, it was enough for Zac to get an idea of what beliefs students in his target market held in regards to clothing brands who operate primarily online.

On top of this research, Zac made mention in his presentation of other critical steps in his methodology. These included setting up the website through Squarespace, as per the advice through another student in our class, after he was not satisfied with the online shop he was creating through Big Cartel. Getting a domain through GoDaddy, obtaining quality AS Colour t-shirts for printing and a local printing place to produce Pine Apparel products, all were mentioned as part of the process to come to this current stage.

Presentation feedback and suggestions to improve
I think that Zac has made positive start in setting up his online shop. Firstly, I personally like the logo, the look of the brand and his t-shirt designs. The graphic prints he has made so far are fairly plain and simple but most importantly showcase the logo and the name of Pine Apparel. The simplicity in the designs are appealing and by having the tees made with AS Colour t-shirts, those who purchase from Pine Apparel are ensured they are getting a quality product to wear.

As I mentioned above there are many possibilities for Zac to explore with the brand. This can come in the form of products he offers. I know from my discussions with Zac that on his agenda is making tank tops as well caps. There is a range of products Zac can explore in adding to his Pine Apparel collection, as well as the introduction of a female product line.

Secondly, ‘The Blog’ section is a great addition to the website. ‘The Blog’ adds another dimension to the Pine Apparel brand. It showcases that Zac isn’t not just trying to sell you his clothing designs but more so clothing that is linked to the culture of Southern Sydney and furthermore made to fit in with the lifestyles of the youth market of this region. Zac has already begun a library of content for the Pine Apparel blog and if he can continue to do so this could create a real appeal to the brand, thus attract more people to the brand and the online shop.

My suggestions for Zac which I believe are critical to introducing Pine Apparel to its target market is to conduct a launch for the brand. I know he is already thinking of this and it is definitely something he can’t ignore. Putting together a look book and a launch event will be effective in creating awareness for Pine Apparel. Furthermore this will be a great way to showcase the brand and for Zac to tell his story. Also if Zac can get his t-shirts into some of the local clothing stores this would be another effective way to introduce Pine Apparel to the target market.

While the Pine Apparel website is only in its beta form at this stage, there a some issues which Zac needs to address. While I could continue with a list of suggestions for Zac to improve the online store, it could be a bit of a bore and hard to explain through this blog post. I’m sure Zac obtained plenty of suggestions through the class feedback post his presentation. However one thing which was not mentioned and what I want to suggest for Zac is to tell the story of Pine Apparel on the website. While I understand there is a little section of this in ‘The Blog’, what I feel would be beneficial was if Zac were to add more content to the about section on the website or to even place this content on the first page you seen when you open the website. What this would be doing is essentially telling the story of the brand and how how it came to fruition. Furthermore it will be an effective way for Zac to showcase firstly, himself – as the creator and designer, secondly where the Pine Apparel name came from, thirdly what the brand aims to represent and lastly who it is catered for. Illustrating Pine Apparel through Zac’s expression is something I think he cannot ignore. A story on the brand can create a real emotional appeal to those in the target market, while also allow customers to draw the associations of Pine Apparel with the Southern Sydney region and the culture it has. If Zac can deliver on this I’m sure he will be successful in attracting many supporters to Pine Apparel.

Overall I have been impressed with what Zac has done so far. As I said I know this is something he is passionate about and so I’m really excited to see what Zac does with Pine Apparel going forward. He’s got me as a fan so far and I am ready to put my order in (and hopefully he takes on my suggestion to make a snapback).

Autoethnographic investigation of Nintendo: The Summary

The summary of my accounts from Week 6 to 8 and where to from here in my autoethnographic investigation of Nintendo.

References

Ellis, C., Adams, T.E., and Bochner, A.P. (2011) ‘Autoethnography: An Overview‘, Forum: Qualitative Social Research, 12:1. http://www.qualitative-research.net/index.php/fqs/article/view/1589/3095

Kohler, C 2013, ‘What the Hell is Wrong With Nintendo?’, Wired, 12 March, viewed 23 September 2015, http://www.wired.com/2013/12/wii-u-sales/

Reisinger, D 2009, ‘Remembering the Game Boy: We loved you, man’, CNET, 24 April, viewed 11 September 2015, http://www.cnet.com/au/news/remembering-the-game-boy-we-loved-you-man/

Rundle, M 2014, ‘Super Nintendo Review: Just How Good is the SNES 20 Years On?, Huffington Post, 14 November, viewed 11 September 2015, http://www.huffingtonpost.co.uk/2014/11/14/super-nintendo-review-snes-nes-games_n_1442571.html

Scullion, C 2013, ‘Where did it all go wrong for Nintendo?’, TechRadar, 31 January, viewed 23 September 2015, http://www.techradar.com/au/news/gaming/consoles/where-did-it-all-go-wrong-for-nintendo-1128600/2

Tassi, P 2015, ‘The World is Nintendo’s (If Only They’d Take It)’, Forbes, 28 February, viewed 23 September 2015, http://www.forbes.com/sites/insertcoin/2015/02/28/the-world-is-nintendos-if-only-theyd-take-it/

Vince 2014, ‘The Troubled Love Story Between Nintendo And Asia’, Vulcan Post, 2 October, viewed 10 September 2015, https://vulcanpost.com/37321/nintendo-asia/

Nintendo Today

Looking forward today some decades on from the release of the SNES and the Game Boy, what is happening with Nintendo’s position in the video game industry today? This blog post is about where my research will be focused on in order to produce the final product for my autoethnographic investigation.

References

Ellis, C., Adams, T.E., and Bochner, A.P. (2011) ‘Autoethnography: An Overview‘, Forum: Qualitative Social Research, 12:1. http://www.qualitative-research.net/index.php/fqs/article/view/1589/3095

Kohler, C 2013, ‘What the Hell is Wrong With Nintendo?’, Wired, 12 March, viewed 23 September 2015, http://www.wired.com/2013/12/wii-u-sales/

Scullion, C 2013, ‘Where did it all go wrong for Nintendo?’, TechRadar, 31 January, viewed 23 September 2015, http://www.techradar.com/au/news/gaming/consoles/where-did-it-all-go-wrong-for-nintendo-1128600/2

Tassi, P 2015, ‘The World is Nintendo’s (If Only They’d Take It)’, Forbes, 28 February, viewed 23 September 2015, http://www.forbes.com/sites/insertcoin/2015/02/28/the-world-is-nintendos-if-only-theyd-take-it/

Vince 2014, ‘The Troubled Love Story Between Nintendo And Asia’, Vulcan Post, 2 October, viewed 10 September 2015, https://vulcanpost.com/37321/nintendo-asia/

MEDA102 Assessment 2: Coding Computer Exercises

Before I begin explaining my coded design and what inspired me to create it, I must be upfront and admit that have struggled greatly with this assignment. I have never coded before and my lack of experience significantly influenced the difficulty I had in not only grasping how to code in class but also to take what I have learnt in tutorials and to go home and create something through Processing for this assignment. I can’t say I haven’t tried because I have spent some time with this trying to research, practice and watch tutorials online to assist in my ability to write a code which would a sketch that I would be satisfied to submit for this assignment. However the struggle has been a real hurdle that I have not overcome. I don’t think the time spent in class has allowed someone like myself, who has had no previous experience with coding to fully gather an understanding in the processes to code, in order to create something that I could claim as my own. For myself to sit down and write a code was going to be near impossible. Even when I thought I could use YouTube tutorials such as John Park’s ‘Processing Tutorial: Arrays and Images’ (https://www.youtube.com/watch?v=xlLShhnzA14) to follow step by step and then apply my own twist to it, errors were coming up in my code. So I’ll be honest and say that I had to use Mat’s code from last week’s tutorial and make my own adjustments to it to produce an image that I could be happy with.

Controlled Substances Key Painting 1994 Damien Hirst
Controlled Substances Key Painting 1994 Damien Hirst
(Des) Ordes Vera Molnar 1974
(Des) Ordes Vera Molnar 1974

After a significant amount of time was spent playing around with Mat’s code, my static sketch is inspired by combining the elements of Damien Hirst’s (1994) ‘Controlled Substances Key Painting’ and Vera Molnar’s (1974) ‘(Des) Ordes’ plotter drawing. Combining the multiple selection of colours used in Hirst’s ‘Controlled Substances Key Painting’ and the repetition of squares in Molnar’s ‘(Des) Ordes’, I have tried to portray both of these features through the manipulation of the ‘colnum’, ‘colval’, ‘size’, ‘rows’ and ‘cols’ numbers throughout the code as well changing from ‘ellipse’ to ‘rect’ in order to get a close iteration of the repetition of squares in ‘(Des) Ordes’ and also moving ‘getColour()’ to different locations in the code for the randomization of colours.

Mat's Original Code
Mat’s Original Code

My Adjusted Code
code part 1 code part 2

What the outcome was in the end, was to be my interpretation of what a combination of the colours in Hirst’s (1994) ‘Controlled Substances Key Painting’ and the repetition of squares in Molnar’s (1974) ‘(Des) Ordes’ would perceive to be despite my lack of ability to code using Processing.

meda102 code 4

The significance of the SNES & Game Boy

References

Ellis, C., Adams, T.E., and Bochner, A.P. (2011) ‘Autoethnography: An Overview‘, Forum: Qualitative Social Research, 12:1. http://www.qualitative-research.net/index.php/fqs/article/view/1589/3095

Reisinger, D 2009, ‘Remembering the Game Boy: We loved you, man’, CNET, 24 April, viewed 11 September 2015, http://www.cnet.com/au/news/remembering-the-game-boy-we-loved-you-man/

Rundle, M 2014, ‘Super Nintendo Review: Just How Good is the SNES 20 Years On?, Huffington Post, 14 November, viewed 11 September 2015, http://www.huffingtonpost.co.uk/2014/11/14/super-nintendo-review-snes-nes-games_n_1442571.html

Autoethnographic investigation of Godzilla: The Summary

A summary of week 2, 3 & 4 blog posts and what I have understood of autoethnographic research through the investigation of Godzilla.


References

Ellis, C., Adams, T.E., and Bochner, A.P. (2011) ‘Autoethnography: An Overview‘, Forum: Qualitative Social Research, 12:1. http://www.qualitative-research.net/index.php/fqs/article/view/1589/3095

Jacobson, M, 2014, ‘What Does Godzilla Mean? The Evolution of a Monster Metaphor’, Vulture, May 16, viewed 20 August, http://www.vulture.com/2014/05/godzilla-meaning-monster-metaphors.html

The Japan Times Editorial, 2014, ‘Godzilla’s message still relevant’, The Japan Times, 20 July, viewed 25 August 2015, http://www.japantimes.co.jp/opinion/2014/07/20/editorials/godzillas-message-still-relevant/#.VeAvNiWqqkr

Walter, D G, 2015, How Hollywood the Political Message of Godzilla, Damien Walter, wordpress blog, 25 January, viewed 23 August 2015, http://damiengwalter.com/2015/01/25/how-hollywood-deleted-the-political-message-of-godzilla/